![]() ![]() Sexual innuendo is aplenty between Zero and her male disciples that join her through the story, and whilst the pervy remarks do go on from beginning to end and get old after some time, there are indeed a few laughs along the way. It's tough to find more redeeming factors. After the hours that have been spent playing through the game, forcing players to then spend more hours replaying it to get all the weapons, and then even more hours of going insane trying to beat the end boss, it seems absolutely ridiculous to make it such a chore and so difficult to see the proper ending. Some may find it different and odd enough to see the humorous side, but there is no doubt that such people would be in the minority. On top of that, the final boss of this branch is one of the most unusual and frustrating events in any game, taking what could safely be said for many people as hours of attempts to beat it. To unlock the final branch, every single weapon in the game needs to be found, and this involves scouring for missed treasure chests and replaying missions to earn enough money to buy others. It feels like DLC was always in the developer's mind to deliver this important information.įurthermore, it almost seems like Drakengard 3 doesn't want to be finished. It is also difficult to relate to Zero and understand her, and the lack of backstory and screen time for some of the sisters - particularly Four and Five - is saddening. Prequel story DLC is due to come out for the other sisters, and there are novellas on the official game website that provide more background to the characters involved, but this is all material that should have been explored in the standard game, because Drakengard 3 feels so convoluted in its storytelling. New branches open up as each one is completed, but, if truth be told, plot points still feel unresolved and confusing after everything is done with. In fact, once the credits roll, it is obvious that something is amiss, and it's only afterwards that the game unlocks an alternative 'branch' in the timeline to play through. For a large part of the story, it is never explained why, and it takes some time before things begin to make a bit more sense. These 'Intoners,' as they are known, are essentially the goddesses of the lands, and despite being one herself, Zero is hell bent on murdering her siblings. Tackling short, linear stages, Zero, alongside her dragon partner, Mikhail, aims to find her five sisters and put them to the sword. Controls are clunky, and the enclosed arenas that are sometimes used in boss battles can cause serious camera issues and general frustration all around in trying to accurately fight the enemy. Zero's dragon companion allows for another alternative gameplay style, where it can fly around and shoot fireballs depending on the stage, and it can be called to help her out in certain areas, but these sections can be the worst of the lot, bringing the action to a crawl. It doesn't quite have the range of moves and responsiveness that Ninja Gaiden games have, and hit detection isn't clear, but the lock-on, parrying and evading functions in place help keep the combat playable and provide just enough depth, although it can grow repetitive after a while. With four different types of weapons to utilise, including swords, spears, chakrams and metal fists, the fighting is quick and can be pretty fun when pulling off certain combinations of attacks, actively switching between weapons on the fly to put together a chain of strong moves. Bearing in mind this is an action hack 'n' slash title that gives a Ninja Gaiden and Dynasty Warriors feel, slowdown and cut frames in fast-paced combat can be detrimental, and although it isn't unplayable at all, it is apparent. Screen tearing is absolutely everywhere, constantly texturing is of extremely poor standards object pop-ins are noticeable at short distances and, most importantly, the frame rate is bad, causing negative impacts on the fighting experience. It's a terrible shame, really, because Drakengard 3 had such good potential, but the low production values are immediately clear. Then the gameplay cuts in, and it's all downhill from there. ![]() Opening FMVs can really set the tone for the start of a new game, and hopes were certainly high after sitting back to watch the free-flowing Zero slice and dice her way through soldier after soldier, seemingly enjoying gracefully slaughtering them, their blood splashing over her white dress to cut a sexy and formidable figure. ![]()
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